I am a visual effects artist living in Arizona who specializes in high-quality character art using the latest in digital sculpture, texture painting, and rendering techniques.

I have experience using Mudbox, Zbrush, Modo, XSI, Max, Maya, Photoshop, Vray, Mental Ray, Arnold and many other related applications.

My services include (but are not limited to): full asset production from an existing concept; modeling and digital sculpture; texture painting; shading and lighting; 3D character concept and look development; retoplogy for film or game resolution assets.

I am currently available for freelance work.

For any business inquiries feel free to contact me at adamlewisvfx@gmail.com.

You can also reach me by telephone at 520-777-1455.

Turn Me On - Work done for the music video of the song Turn Me On by David Guetta featuring Nicki MInaj. Working with COPA visual effects studio, I was responsible for a number of different tasks, from helping model and texture Nicki's face/body and lookdev work, to modeling, texturing, and shading the 'metal' David Guetta. I also lit most of his shots as well. Scott Metzger helped me out a lot on this project so my thanks to him especially.

Hand Study - Study of the human hand. Sculpted and painted in Mudbox, rendered in Vray.

G-Man - A piece inspired by the game Half-Life. The design is based on a hybrid between the original G-Man in Half-Life 1, and the more realistic version in Half-Life 2. Sculpted in Mudbox and Sculptris, textures hand-painted in Mudbox, rendered in Vray.

Tom - Work done for Sample & Hold. I was contracted to take basic scan data of a human face and produce a finished render (excluding hair). I performed extensive resculpting and detailing of the mesh, and then used mostly hand-painting for the texture with some photo sources for matching facial landmarks. Render in Vray.

Weathered - Attempt at an older character. I was using this piece to test some new ideas for skin rendering, to add more life and variety to the surface. Sculpted in Sculptris and Mudbox, textures hand-painted in Mudbox, rendered in Vray.

ET - An archetypal "grey" alien. Sculpted in Sculptris and Mudbox, textures hand-painted in Mudbox, rendered in Vray.

Mask - A piece inspired by the artist Sam Jinks. I love the beauty and tranquility of the human face in repose. Sculpted in Sculptris and Mudbox, textures hand-painted in Mudbox, rendered in Vray.

Distorted - A quick character I sculpted entirely without symmetry. I wanted a look that felt very spontaneous and natural. Sculpted in Sculptris and Mudbox, textures hand-painted in Mudbox, rendered in Vray.

Synthetic - A piece inspired by the game Mass Effect. Sculpted in Mudbox, textures hand-painted in Mudbox, rendered in Modo.

Chela - A character based on concept work by Carlos Huante. Sculpted in Mudbox, textures hand-painted in Mudbox, rendered in Modo.

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